package de.koller.worlders.engine.entity.mo;

public class MOState {

	private boolean gravityAffected = true;
	private boolean gravityInversed = false;
	private boolean gameplayAffected = false;
	
	public boolean isGravityAffected() {
		return gravityAffected;
	}

	public void setGravityAffected( boolean gravityAffected ) {
		this.gravityAffected = gravityAffected;
	}

	public boolean isGravityInversed() {
		return gravityInversed;
	}

	public void setGravityInversed( boolean gravityInversed ) {
		this.gravityInversed = gravityInversed;
	}

	public boolean isGameplayAffected() {
		return gameplayAffected;
	}

	public void setGameplayAffected( boolean gameplayAffected ) {
		this.gameplayAffected = gameplayAffected;
	}
	
}
